forpit.blogg.se

Divinity original sin 2 save bloat
Divinity original sin 2 save bloat









This is tied to the overall main quest, though, so it's not too bad. I failed my check and felt forced to kill Griff. It feels like there should be a second way to get the drugs tbh.

divinity original sin 2 save bloat

You can either kill Griff and his entourage or try to get his drugs from the lizard which requires a persuade check. The first is freeing the caged elf in the center. I recall only 2 such quests outside of the main one of escaping. Speaking of alternative quest solutions, there actually aren't that many while I was led to believe otherwise. The tags are used extensively and numerously, but they never seem to provide alternative quest solutions, at least the ones I have (dwarf, bandit, scholar), sooooo yeah. There are a lot of such small bewildering decisions, like only being able to backstab with daggers or having an easily accessible ability to teleport behind mobs in the rogue tree making positioning an afterthought, but I'm not going to list them all. It certainly isn't in-line with the overall design and this particular system gives me feelings of being undercooked or nobody caring enough about that. The arbitrary distinction between melee strength- and dexterity-based weapons throws a pointless wrench in the ordeal and I'm not sure why they did it. There are no action point penalties for low attributes for example, making it very easy to make hybrids. The attributes are laughably oversimplified and don't interact with your skills in as many ways as in D:OS1.

divinity original sin 2 save bloat

There's no "go invisible and steal every painting in Cyseal for a lot of gold" like in D:OS1. I don't have money for everything I want and it's not easy to get money. The economy in Fort Joy is surprisingly well balanced. I don't know if the mods are responsible for that, but that's my experience.Īnyway, specifics. The AI is dumb and combat is overall a bit too easy I'd say. I hope the environmental interactions are significantly reduced in BG3, every fight in D:OS2 devolves into swimming in shit and using movement abilities to get around the shit. It makes some characters basically worthless in specific circumstances, so the old tip of going a single damage type still seems to be reasonable. Armor is worse than I thought, though, even with severely reduced bloat and saving throws, the dual armor system is annoying and pointless. I'm playing with the initiative mod, severely reduced bloat (5% per level), non-omniscient opponents, and armor-based saving throws. I'm almost done with Fort Joy, I can immediately get into the boat and leave, but I haven't explored a single room in the actual building of the fort.

divinity original sin 2 save bloat

So, I'm finally playing this and I'm surprised I'm liking it more than I had anticipated.











Divinity original sin 2 save bloat